I'm up for any challenge and will go with what the masses decide, but with that being said, I'm not big on the idea of redrafting your team every year as I think it will take a lot of commitment from GM's as that is a lot of drafting to do every year and while GM's might like the idea now, doing round 22 of the draft 3 seasons into it I think it could lose its appeal.
Also I could see a league like that hurting trading and GM activity, if a team is in 16th place in there division 1/2 - 3/4 of a way through the season they just aren't going to pay attention anymore (not saying it doesn't happen now its just more likely to happen....IMO) as it really doesn't give GM's the option to rebuild or make trades to improve their team for next year as they just redraft every year except for the 3 or 4 keepers they have.
I do have some interest classics league and just start in the 80's or 90's as Tim suggested, it would hurt the value or some players cause you know when there going to suck but its an interesting idea.
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Season 5 BRHL 1 Champion Season 1 BRHL Euro Champion Season 1 BRHL Juniors Champion
I thought of a retro league yes, BUT it would obviously have to be sim rerate. Rather than jump into a retro league I personally would rather do a standard sim rerate league first.
For the keeper idea, it would be a sim style league, NHL ratings, cap etc. The only issue then would be contracts. We wouldn't want to be able to keep Doughty forever at 2 million per season (or whatever). It would be alot of work in the offseason but I think we have enough dedicated guys to pull it off if we wanted to go that route.
For the record I voted sim league, I would love to do a league that you control alot of your teams development. Do you risk playing a good young player top line to build his stats up? Or do you play your defensive forwardon the PPO a bit to try and get him some points and round out his game? I think that would be a nice change, especially since we would be rating based on their sim performance, and not randomly through the sim
BryceBruins wrote:For the record I voted sim league, I would love to do a league that you control alot of your teams development. Do you risk playing a good young player top line to build his stats up? Or do you play your defensive forwardon the PPO a bit to try and get him some points and round out his game? I think that would be a nice change, especially since we would be rating based on their sim performance, and not randomly through the sim I like that idea, puts player development more in your hands.
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Season 5 BRHL 1 Champion Season 1 BRHL Euro Champion Season 1 BRHL Juniors Champion
Here is what I would like to see in BRHL3, it is essentially a hybrid of BRHL2 and YAHOO:
LIVE 27 Round Fantasy draft using YAHOO! (Order will a random snake draft)
Player CAP hit will be determined according to the round they were selected in. (Sliding scale: Round 1: 8M through Round 27 500k). Based on this structure, teams will all start off with equal payrolls (cap space) This system allows GMs to have full control on their players CAP hits. When you decide to select a player, you already know what his cap hit will be.
After the inaugural draft, contract length for drafted players (between 1 and 3 years) will be determined by the respective GM. They will give their players 1, 2 or 3 year deals at their discretion.
Roster size will be 28 players. the 27 round draft will leave all teams with 1 empty roster spot to foster trading (multiplayer deals).
Unrestricted Free Agency will be a 1 round Silent Auction, so that things dont drag on and get crazy.
Restricted Free Agents will be pretty much like BRHL2
In-season Free Agent signings will be turned off in YAHOO. The entry draft (3 rounds) will be the only way to bring in new players to the league.(There will be no farm system, GM will only have the 28 roster spots)
Cash League. I suggest between 50$ and 100$
Pool will be a YAHOO Rottisery League with Fantasy points accumulated with NHL goals, assists, wins and shutouts...
Just my opinion, but I hate the following ideas:
SIM Rerate League Retro League
-- Edited by San Jose on Wednesday 7th of July 2010 10:27:09 AM
My only concern about running a league that has rosters from any time other than present is that there really isn't as much skill and intrigue involved. Everyone knows who is going to turn out to be a player in the draft. Everyone knows how said player will be doing in 3 years.
I'm hesitant to make recommendations for yet another BRHL league. Seems that activity is pretty watered down as it is with the 4 leagues + world championships + champions league...
Here is what I would like to see in BRHL3, it is essentially a hybrid of BRHL2 and YAHOO:
LIVE 27 Round Fantasy draft using YAHOO! (Order will a random snake draft)
Player CAP hit will be determined according to the round they were selected in. (Sliding scale: Round 1: 8M through Round 27 500k). Based on this structure, teams will all start off with equal payrolls (cap space) This system allows GMs to have full control on their players CAP hits. When you decide to select a player, you already know what his cap hit will be.
After the inaugural draft, contract length for drafted players (between 1 and 3 years) will be determined by the respective GM. They will give their players 1, 2 or 3 year deals at their discretion.
Roster size will be 28 players. the 27 round draft will leave all teams with 1 empty roster spot to foster trading (multiplayer deals).
Unrestricted Free Agency will be a 1 round Silent Auction, so that things dont drag on and get crazy.
Restricted Free Agents will be pretty much like BRHL2
In-season Free Agent signings will be turned off in YAHOO. The entry draft (3 rounds) will be the only way to bring in new players to the league.(There will be no farm system, GM will only have the 28 roster spots)
Cash League. I suggest between 50$ and 100$
Pool will be a YAHOO Rottisery League with Fantasy points accumulated with NHL goals, assists, wins and shutouts...
Just my opinion, but I hate the following ideas:
SIM Rerate League Retro League
-- Edited by San Jose on Wednesday 7th of July 2010 10:27:09 AM
This is kind of what I was trying to spit out and I think it would be a lot of fun.
The Yahoo draft is very structured and easy 1 min per pick so 15 teams and 25 players takes 6.5 Hrs to draft 20 tms takes 8.5 hrs...the only problem with this is I'm not sure if you can stop the yahoo draft and continue to make it happen over 2 or 3 days?
50 dollar entry fee with the yahoo winner getting half and the sim winner getting half? Would be interesting to see how the standings correlate at the end of the yr?
I'm hesitant to make recommendations for yet another BRHL league. Seems that activity is pretty watered down as it is with the 4 leagues + world championships + champions league...
I agree stuff is kind of getting watered down though? I was smart enough not to join BRHLE as I wasn't interested but the BRHLJ has been a total fail for me. We have found some good GM's (to replace guys in the BRHL and BRHL2) by creating these leagues but as far as I'm concerned that is the only good that has came from them. Sorry Bryce Eric Rod Steve etc who I know put lots of time and effort into creating those leagues.
I'm hesitant to make recommendations for yet another BRHL league. Seems that activity is pretty watered down as it is with the 4 leagues + world championships + champions league...
I agree stuff is kind of getting watered down though? I was smart enough not to join BRHLE as I wasn't interested but the BRHLJ has been a total fail for me. We have found some good GM's (to replace guys in the BRHL and BRHL2) by creating these leagues but as far as I'm concerned that is the only good that has came from them. Sorry Bryce Eric Rod Steve etc who I know put lots of time and effort into creating those leagues.
I think they need time to grow, they both offer different challenges to GM's that BRHL and BRHL 2 don't have. It's easy to look at NHL stats or the NHL draft, and figure out who you want, it takes a bit more effort to hunt down players in Juniors or Europe, and it takes a different type of hockey fan to be interested in that information (no offence).
I would like to see some of the fat trimmed away from BRHLJ and maybe go with less teams next year, and possibly look at expansion down the line, but I personally enjoy both leagues and like the challenges they present.
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Season 5 BRHL 1 Champion Season 1 BRHL Euro Champion Season 1 BRHL Juniors Champion
I'm hesitant to make recommendations for yet another BRHL league. Seems that activity is pretty watered down as it is with the 4 leagues + world championships + champions league...
I agree stuff is kind of getting watered down though? I was smart enough not to join BRHLE as I wasn't interested but the BRHLJ has been a total fail for me. We have found some good GM's (to replace guys in the BRHL and BRHL2) by creating these leagues but as far as I'm concerned that is the only good that has came from them. Sorry Bryce Eric Rod Steve etc who I know put lots of time and effort into creating those leagues.
I think they need time to grow, they both offer different challenges to GM's that BRHL and BRHL 2 don't have. It's easy to look at NHL stats or the NHL draft, and figure out who you want, it takes a bit more effort to hunt down players in Juniors or Europe, and it takes a different type of hockey fan to be interested in that information (no offence).
I would like to see some of the fat trimmed away from BRHLJ and maybe go with less teams next year, and possibly look at expansion down the line, but I personally enjoy both leagues and like the challenges they present.
I'm not in either league but this is true. Speaking from experience.. I say for every 5 GM's.. you are lucky to get 2-3 solid dedicated GM's that stick with their team for the long term. It's a process and does take some time.
I for one think a tiered league is a good idea as I tried to run one on a huge 90 team scale a few years back. The idea was a great one but the size was insane and uncontrolable.
I think a fantasy draft to start off with using actual NHL contracts and cap should be used and also position requirements bringing in absolute strategy when putting your team together.
3 - Ten team leagues is ideal with the top 2 from each league advancing to the next level and the bottom 2 moving down
You can choose either league winner and playoff winner to move forward or just top 2 league teams. The options are many.
I think making it any more teams making the moves to other leagues, loses the reason of making your team jump up one level tarnished where two makes it more special.
A BIG NO ! To duplicate players. There are enough players and rookies to fill teams as well as prospects.
How do you decide who starts where ? Run 10 seasons worth of games. Take the average of finish to make your decision. Then divide the teams up accordingly.
I like the idea of using actual NHL contracts along with actual years. This eliminates overspending on FA's. Teams can select one player in order just like the draft instead of bidding on them according to rank of the team.
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Rod Edwards Pittsburgh Penguins / Wilkes Barre Penguins General Manager BRHL2
My only concern about running a league that has rosters from any time other than present is that there really isn't as much skill and intrigue involved. Everyone knows who is going to turn out to be a player in the draft. Everyone knows how said player will be doing in 3 years.
If you have sim-rerate with only a potential rating based on how they ended up will make the players different for the most part.
I also like the sim league idea as another league i'm in is run in that format and I have made the play-offs all three years, won it last year, and am 1 win away from the conference finals this season :) . Not saying that will be the case here, but am definately comfortable in it.
What if you merge an idea like NCAA sports and the BRHL.
Randomly assign every player to a 1, 2, 3 or 4 year contract. At the end of that contract, everyone goes to UFA. No RFA re-signings. It would likely work best as a NHL-rerate league to help GMs keep track of player turnover.
Start off with a league draft. Have everyone fill out their teams. Prospects received through Entry Drafts could be signed to automatic and theoretic 4 year deals when drafted, so that a team would only have them for 4 years, even if they don't pan out to earn BRHL ratings in that time.
It would keep an active league and off-season. It could also help limiting powerhouses, and also speed up rebuilding time for a team.
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"As long as those gnome elite molecules emerge, we certainly can reduce casualties. Their warplanes troops would be nice."
i dont mind erics last idea.. has to be nhl based rerate league guys or whats the point of having nhl names? can i have lebron james on my team instead?
with erics idea i would agree on a league draft to begin with.. and randomizing 4 year contract length's, but having it based off their real nhl salary so we can continue to try and get some real nhl aspects of the sim.. like our rfa calculator, salary cap factoring in off how you build your team in a four year span.. Instead of everyone going to ufa just make the BRHL3 a league that plays four seasons then re-does a complete league draft..
cash or free i think it would be a good idea..
my choice would be to have people pay 200$ (a four year fee. (teams could have co-g.m's and split the cost. and if one wants to leave then have the other take over.)) so that teams would have to stay in the league and have a plan from the outset... i think in a four year window trading, offseason, draft picks all factor in big..