I would like to hear opinions as to how we want to have our durability options set up. In FHL, there is no rhyme or reason to CD increases or drops, but in STHS there is. Here is the barebones explanation.
A quick tangent, which becomes relevant later. A player recovers at a certain rate based on game days. For the sake of argument, lets pretend that they get healthy at a rate of 1 for every 2 rest days.
A players Condition will drop based on the minutes played in the prior game, there are 3 different categories, forwards, dmen, and goalies. If for example we have it set so a forwards condition drops after 25 minutes played. That is basing it on the player having a durability of 100.
Examples (All assuming a 25 minute limit for 100 durability) - Brad Boyes has a 90 Durability. - Boyes' condition would drop by 1 after playing (25*90%) = 22.5 minutes
- Sam gagner has a 75 durability - Gagner would drop by 1 after (25*75%) = 18.75 minutes
- Boyd Devereaux has a 59 durability - Devereaux would drop by 1 after (25*59%) = 14.75 minutes
So what would be a good level to have it set at for forwards? Here is a few examples of defensemen, assuming a 30 minute limit.
Phanuef (89 DU) - Would drop by 1 after 26.7 minutes
Spacek (72 DU) - Would drop after 21.6 minutes
So the effect on dmen, would likely be felt at a good level, when you consider how they generally have more icetime.
GOALIES
Goalies condition is based on shots faced the prior game. Which makes sense, the more shots you face, the more fatigued you are. Now we want to make sure that a team that is giving up 25 shots a game cannot play the same goalie all year long without suffering something in performance, now the same principle applies to a goalies DU, so lets assume a modifier of 30 shots per game drops the condition by 1.
Some Examples:
Ryan Miller (88du) drops after (30*88%)= 26.4 shots
Marty Brodeur (94du) drops after (30*94%)= 28.2 shots
Mathieu Garon (70du) drops after (30*70%)= 21 shots
Ray Emery (66du) drops after (30*66%)= 19.8 shots
So tweak with the formulas, let me know what you think are good compromises for each of them. I'm interested to see the dialogue and thoughts.
Generally this should mean that first and second line players get high ratings for DU, while third line wingers get slightly lower and 4th line should mostly be pathetic...
An easy, but time-consuming, way of doing it is looking at NHL TOI and if 25 minutes equal a DU of 100, give them a corresponding DU rating... Say Boyes averages 22.5 minutes of icetime a game, he gets a rating of 90...