Philippe27 wrote: Here's comething that's wrong in my opinion: Joe Thornton 96 assists, 25 more than the 2nd guy.
Here are the assists leaders in BRHL2: GP Assists B.RICHARDS (Col) 77 69 A.YASHIN (Ana) 77 64 J.SPEZZA (Car) 77 62 J.THORNTON (Chi) 77 52
I know Thornton won't always get 75 or 80 assists because it is FHL but he's playing with Havlat, he lead the NHL by 25 assists and now he's 17 assists behind the leader in BRHL2. I don't want guarantees that this will be exactly like the NHL, it is impossible and it would be boring but it would be nice that a guy gets rewarded for making good GM decisions and it doesn't come down to what like 90% luck.
Another example: Marian Gaborik who is arguably the fastest player in the NHL has 80 SP, Derian Hatcher has 62. You think the sim makes much of a difference between an 80 SP and a 62 SP? Barely any at all, in the NHL Gaborik will skate around Hatcher as if he was a Pee-wee player.
I agree with you that yashin shouldnt be on that list. Spezza and Richards are right up there with Thornton when it comes to playmaking. Maybe Havlat and Thornton don't work well together. There are a bunch of things to consider. I don't think we should be up in arms because Richards and Spezza are in the running for the most assists in our league. If we want our goal and assist leaders to mirror the NHL then I don't want to be apart of it.
Philippe27 wrote: Here's comething that's wrong in my opinion: Joe Thornton 96 assists, 25 more than the 2nd guy.
Here are the assists leaders in BRHL2: GP Assists B.RICHARDS (Col) 77 69 A.YASHIN (Ana) 77 64 J.SPEZZA (Car) 77 62 J.THORNTON (Chi) 77 52
I know Thornton won't always get 75 or 80 assists because it is FHL but he's playing with Havlat, he lead the NHL by 25 assists and now he's 17 assists behind the leader in BRHL2. I don't want guarantees that this will be exactly like the NHL, it is impossible and it would be boring but it would be nice that a guy gets rewarded for making good GM decisions and it doesn't come down to what like 90% luck.
Another example: Marian Gaborik who is arguably the fastest player in the NHL has 80 SP, Derian Hatcher has 62. You think the sim makes much of a difference between an 80 SP and a 62 SP? Barely any at all, in the NHL Gaborik will skate around Hatcher as if he was a Pee-wee player.
I honestly don't know what you expect....realism fine, but for the leaders in all categories to mirror that of the NHL?? So you say Thornton is playing with Havlat...wooop dee doo....that means NOTHING. How many times do you see stars play with eacother and not produce? Alot. This whole argument just baffles me. Yes, you have a problem with the ratings, fair enough. But like my co gm just said, what would you like done with Thornton's PA rating?
And as for keeping this message board alive, I'll disagree. I've been in league's where the message board was alive, but it wasn't always bitching, arguing, complaining, etc. It's no wonder that me and my fellow GMs stay away from this board. I seriously come to this board once a week for amusement purposes only, but some days I just can't bite my tongue, today being one of them. Let's just not act surprised that some players are not performing to what their attributes have. Someone else already mentioned this, but if you want a league that mirrors the NHL, then I want no part of it. I do want realism, but I am just happy if the ratings match the NHL counterparts....if my player has 98 SC but only gets 38 goals, oh well. We ALL have the randomness/realism affect us, so let's not cry about our team's performance and blame it on the ratings. We are all looking at the same ratings when drafting. And if you want to bitch about realism, then I guess I could go on all day about how team's violating the cap don't lose their franchise player for good.
One other thing....were the ratings miraculously different when the draft started? Have the ratings changed since the draft that it is causing some to complain? Just wondering...
I agree. What fun would that be? It's a game of chance and luck. By drafting your team, you gave yourself what you thought is the best oppurtunity to ice a good team and then you can only hope that your team gels and succeeds. Exactly like the NHL. You think they know exactly what they are going to get from a plyer in the NHL???? Correct me if I'm wrong but aren't sim league's just plain ole luck anyways? It has to be random. In the NHL, Thronton is one of the best passers in the league and the BRHL2 he is as well with a 90PA rating but it doesn't mean he is going to hit those numbers year in and year out in either of the leagues. The re-rate gave him a great chance at succeeding and becoming one of the best passers in the BRHL and he did become one of the best passers in the league.....he is in the top 5 which is pretty good if you ask me.
PHO wrote: One other thing....were the ratings miraculously different when the draft started? Have the ratings changed since the draft that it is causing some to complain? Just wondering...
I didn't like the ratings at the beginning and I did bring it up. As for what to do to Thornton's passing it's not complicated. Right now the passing scale and most other ratings seem to go from 90 to 50. Make it go from 95 to 30 or something. Like that a guy like Derian Hatcher who has 60 PA would have like 40-45 PA and Thornton would have 95. Ther would be a bigger difference between players, nothing huge but so that we can notice it. Hatcher hasn't played on my PP and he has close to double the assists he had in the NHL, dropping him from 60 to 45 will make him suck more and make it a little more realistic and make Thornton 95 will help him too. No, Thornton won't always leads, the odd season he might only get 60 assists if he plays with very bad players or he might get 100 if he plays with Ovechkin, I'm just asking to spread it out a little more to increase the realism.
Has this method been tried in the past? Do we know this will make a huge difference? I still think that we will have this exact same complaint. Someone is going to overachieve and others will underachieve.
PHO wrote: I agree. What fun would that be? It's a game of chance and luck. By drafting your team, you gave yourself what you thought is the best oppurtunity to ice a good team and then you can only hope that your team gels and succeeds. Exactly like the NHL. You think they know exactly what they are going to get from a plyer in the NHL???? Correct me if I'm wrong but aren't sim league's just plain ole luck anyways? It has to be random. In the NHL, Thronton is one of the best passers in the league and the BRHL2 he is as well with a 90PA rating but it doesn't mean he is going to hit those numbers year in and year out in either of the leagues. The re-rate gave him a great chance at succeeding and becoming one of the best passers in the BRHL and he did become one of the best passers in the league.....he is in the top 5 which is pretty good if you ask me.
Dan (just so we know who is who here) PHO CO-GM
-- Edited by PHO at 13:52, 2007-03-20
Guys stop saying I want no luck at all because I have said about 100 times that is not going to happen just my spreading out the scale a little. What I'm suggesting is probably done in other ratings sets of other leagues you,re in but you haven't noticed it. I don't think I have ever seen ratings as close as the BRHL's right now and I have looked at a lot of ratings set. I have tested tons, I've played with the sim and even with what I'm suggesting IT WILL NOT GUARANTEE A CUP WINNER, THERE WILL BE UPSETS, THORNTON WILL NOT ALWAYS LEAD THE LEAGUE IN ASSISTS, IT IS A MIDDLEGROUND!!!! How many times do I have to say this for you guys to say that if there was no luck or randomness it would be boring? 0% luck is boring and 100% luck is boring, let's find a middleground because where we're at now it's not very far from 100% luck.
Has this method been tried in the past? Do we know this will make a huge difference? I still think that we will have this exact same complaint. Someone is going to overachieve and others will underachieve.
Dan PHO GM
-- Edited by PHO at 14:01, 2007-03-20
Yes, I do it in my set of ratings and yes there are still overachievers and yes there are still underachievers, we all want those but there are WAY fewer. In my other league, at the beginning of the year everyone complained at the ratings because they looked different but by the end other than for one aspect of them, they all loved them.
PHO wrote: I agree. What fun would that be? -- Edited by PHO at 13:58, 2007-03-20
It will be relatively the same with philippe's system. It was just give more of a chance for player who are good beat the players who arent good.
Like i said, we have a similar system and todd white is leading the league in overall points.
What i dont get is why everyone isnt even interested in looking at the reasons each category is rated how it is. Maybe talk about it and decide there are no changes to be made. But I think there are a few that could be.
Sabres wrote:What i dont get is why everyone isnt even interested in looking at the reasons each category is rated how it is. Maybe talk about it and decide there are no changes to be made. But I think there are a few that could be. Everybody would like to load the dice in one's own favour.
But most of us know things are pretty good as they are. Don't jump down our throats for thinking so. Three cheers for the BRHL2.
Everybody would like to load the dice in one's own favour.
But most of us know things are pretty good as they are. Don't jump down our throats for thinking so. Three cheers for the BRHL2.
Say what? How does everyone talking about ways to improve the way each categorical rating comes up have anything to do with loading dice? Well people who aren't at least willing to look into changing are freakin stubborn cows..ya i said it..Even if nothing is changed
Sabres wrote:What i dont get is why everyone isnt even interested in looking at the reasons each category is rated how it is. Maybe talk about it and decide there are no changes to be made. But I think there are a few that could be. Everybody would like to load the dice in one's own favour.
But most of us know things are pretty good as they are. Don't jump down our throats for thinking so. Three cheers for the BRHL2.
Most people don't even understand what I'm explaining because they make stupid responses that make no sense like: huh I don't want this to be exactly like the NHL or if there's no luck it won't be fun or huh huh let's just give the cup to the best team on paper.
I feel like I'm just wasting my time, I'll just explain it to Bryce when he gets back since he makes the ratings and he'd probably understand my argument unlike half the GM's here.
I have been using the FHL sim since it first came out, and have been in sim leagues for years before that, and I agree with Philippe here. The rates are way too compact. Some of the ranges used in this league are a joke (the big one for me is DF). There is a reason the rate range in the FHL sim goes from 25-99, why not use most of this range? It makes little sense to me to use a range from 60-88 for a rating. This smaller range DOES make things way more random and does not reward GMs for building a good team with good NHLers. Honestly, what is the point of the league if when you build the best team on paper you don't have a good shot at winning? Fixing these rates will still not guarantee the best team to win, nor should it, but it should give them a better chance of winning than it currently does. All in all I don't think this debate matters. This league will use the same rates as the BRHL, and it seems to me the way those rates are going to get done is not going to change.
Most people don't even understand what I'm explaining because they make stupid responses that make no sense like: huh I don't want this to be exactly like the NHL or if there's no luck it won't be fun or huh huh let's just give the cup to the best team on paper.
I feel like I'm just wasting my time, I'll just explain it to Bryce when he gets back since he makes the ratings and he'd probably understand my argument unlike half the GM's here.
Wow... there's arrogant and condescending and then there's arrogant and condescending. If only we could all be as wise and powerful as the mighty Phillipe.
Don't confuse people not understanding, with people disagreeing with you and suggesting what you're saying as no validity. What you're saying is not some difficult concept, it simply, in my opinion, is nothing but complaining. And when you spew garbage like the above, all it sounds like is "wwaaaahhhhh... you guys stink, I'm just going to tell mom, she'll listen!"
Try to spin it all you want, you've made it clear and said yourself, you'd like to see players get within 90% of what they got in the NHL... the top player should essentially be guaranteed top 10 in scoring. How you can try to suggest that what you want is not a re-creation of the NHL is beyond me, when it's exactly what you want. You're adamantly opposed to the thought that there can be serious under and overachievers, when they happen in the NHL all the time. You're stuck on this thought that because Crosby got 100 points in the NHL, that he should be getting 100 points in the BRHL2. WHY!?!?!? "WE'RE IN 05-06, THEY SHOULD BE GETTING POINTS SIMILAR TO THEIR NHL COUNTERPARTS"... no, they shouldn't necessarily be gettoing points similar to their NHL counterparts. They should be created in the sim to give them that opportunity. Once they're created, all those other factors that go into the league come into play and the output is what you see.
You ignore any points that are made that clearly go against your idea.
- Players do not play with the same players in the BRHL2 as they do in the NHL. That's going to have a serious impact on performance. And it SHOULD. - A player scoring 50 goals in the NHL is going to have a good SC rating in the BRHL2, and have potential to hit 50 goals... but obviously other factors play a role in how many goals he's going to score in the BRHL2. - You say you're not opposed to some element of luck and randomness... sure as long as you get your guaranteed 90% right? That's not factoring in luck and randomness, that's outright control. That's saying you're ok ignoring all those other factors that should be going into how he produces in the BHRL2.
WildJamie, who I assume is the Wild GM, makes the point of we have a range of 25-99, why not use it? A valid question, and it would come down to how every individual person sees the use of those ratings. Personally I'm opposed to using those super high ratings just because we have them, because then all you're doing is essentially force fitting players on a curve. I personally don't like that idea because then that curve is constantly changing. Ok, so Joe Thornton had the most assists in the NHL, so he gets the 99 PA... what happens next year if someone comes along and gets 20 more assists than he did last year? Suddenly Thornton's assists are still fantastic, but by relative comparasion, certainly not worth a 99 PA...
Guys stop saying I want no luck at all because I have said about 100 times that is not going to happen just my spreading out the scale a little. What I'm suggesting is probably done in other ratings sets of other leagues you,re in but you haven't noticed it. I don't think I have ever seen ratings as close as the BRHL's right now and I have looked at a lot of ratings set. I have tested tons, I've played with the sim and even with what I'm suggesting IT WILL NOT GUARANTEE A CUP WINNER, THERE WILL BE UPSETS, THORNTON WILL NOT ALWAYS LEAD THE LEAGUE IN ASSISTS, IT IS A MIDDLEGROUND!!!! How many times do I have to say this for you guys to say that if there was no luck or randomness it would be boring? 0% luck is boring and 100% luck is boring, let's find a middleground because where we're at now it's not very far from 100% luck.
And there in lies part of the problem. Rediculous statements, like one suggestiong we're not very far from 100% luck. No, the league is simply not close to 100% luck.
Hmmm... the goal scoring leader is a guy with 88 SC and 90 PC, the assist leader has an 80 PA, and an 84 PC. Hmmm... a couple huge overachievers, and a couple huge underachieves. Hey, I wonder of the real NHL has any guys like that? Hey! I bet they do!